When I was little, one of my absolute favorite games both in the arcade and at home was Gauntlet. Four people playing at once was just groundbreaking, and the four characters being utterly distinct was fascinating. Then the series...languished a bit with false starts and lackluster gritty reboots. The latest to try and tackle the button-mashing mayhem was Warner Bros. and I got to get my hands on the pre-alpha demo at E3. And you know, I think it's actually gonna be really good! I hope.
I'll own my bias: I was expecting to hate and dismiss the game altogether without giving it the time of day, but being the professional that I am I figured I should give it the chance to disappoint me in person. After sitting through EA's presentation (which needed a better presenter; I'm sorry, but the guy speaking was clearly not comfortable speaking to an audience), I have to say I've come away cautiously optimistic.
The bat is back for his third installment in the Arkham series with Batman: Arkham Knight, and it looks to be more of all the glorious same that made Arkham Asylum and Arkham City a thrill to play. Let's take a look at the return of Scarecrow and what wonderful toys Wayne Enterprises has for us this time.
Assassin's Creed: Unity was one of those games that I didn't have any interest in when I first saw it, but cared more and more as the week went on and I got to see the ideas and mechanics explained and demonstrated more fully. It's now become the first Assassin's Creed game I've ever actually looked forward to. I was interested enough that I let the fact that all four of the playable characters were white males slide right by me without comment. Yes, I'm owning my white male privilege; or something. Others, however, did not miss that issue and brought up the question as to why there was a lack of female character options for the game. So why is that so? Creating a female character would have been too hard.
This week is E3, and I'm presently sitting at the SFO Virgin America terminal waiting for my flight to the U.S.'s biggest video game expo, so expect this week's posts to be a bit heavy on the gaming side. There is high-level nerdery to come; you have been warned.
As a writer for GayGamer.net this is going to be a "work" trip, so to speak, so I'm already thinking in polygons and frame rates and inclusivity and stuff. One topic that lodged itself in my brain and refused to go away was Square Enix's ubiquitous Final Fantasy series...and more specifically, how they almost always manage to make their supporting characters far more interesting than the main heroes and heroines directly charged with saving the world. No, really, let's take a look at a few examples: